While Call of Duty: Vanguard prepares to welcome your season 1 on December 8, in less than 24 hours, Sledgehammer Games has already published the patch notes. Through it, we discovered a little more about the new maps that will join the multiplayer since the beginning of the season. In addition, bugs corrections are appreciated.

Unfortunately, with regard to zombies, we will have to wait a little more even if the study has news planned from December 8, as a new goal, new challenges, or even a little later, the possibility of improving the Artifacts According to the patch notes, we should be able to continue a little the story of the Dark Ether…

Notes of the December 6 patch of Vanguard

Season 1

First day

New maps

Paradise: Medium size map of three levels, with an underground tunnel and a dangerous weapons test site.
Radar: A reinvented version of the Dome of Modern Warfare 3.

New Perks.

Serpentine: slightly reduces the ballistic and explosive damage received when running.
Intuition: Players are alerted from the presence of nearby enemies, even through the walls.

New mortal equipment.

Incendiary Grenades: A powerful pomegranate that inflicts harm to anyone within its scope.

Week 1

New mode

Control: Ternaries to defend and attack two control points with limited reappearances. Defenders should prevent attackers from capturing their areas. If a team runs out without reappearances or does not achieve its goal within the assigned time, it loses the game.

Zombie content

New mode

Purge: capture control runes to eradicate increases of existence.

New agreements

Equip five new skills with 14 total improvements at all levels of rarity in Altar of Pacts.

New weapons

Warn the new weapons of season 1 and introduce launchers into battle with your equipment and mysterious box.

New challenges

Enter a new set of zombies challenges unlocking exclusive rewards of extra cards and XP.

Challenges and rewards of season 1

Complete all the challenges of the season to win a unique business card and XP rewards, including the main business card for season 1.

Multiplayer updates

All points indicated by patch notes will be implemented between December 6 and 9.

Weapons — Balance

General: Fixed loads using 7 round so that the total ammunition count was divisible by 7.
M1 Grand: Reduced recoil.
Type 99: Reduced aiming instability, it maintains the ability to kill in a single shot for shots to the breast when using small caliber ammunition, reduced aiming time.
Rifle of 3 bursts: reduced aiming time.
Kar98K: He kept the ability to kill a single shot for chest shooting when using small caliber ammunition.
Sniper accessories: Hollow Junta Ammunition has a shorter range.
Top Break: The use of minor gauge ammunition now reduces scope instead of reducing damage.
Choose: Reduced aiming and shooting multiplier to the head of bullets and pellets.


Personalized modifications: Players can save customized modifications.
Adjusted the position of the camera when selecting specific weapons or accessories. Players have reported that the preview of the weapon is blocked by a handful of accessories.

In the game

The error has been corrected by which the players entered the games with an invisible weapon.

Call of Duty: Vanguard Season 1 - ALL NEW ITEMS AND WEAPONS (Patch 1.08)
Combat shields now correctly show aspects when they are saved.

Progression and camouflages

XP: XP rates for snipers have been increased.
Rifle of 3 bursts: blood challenges have been changed to prone challenges.


Mortar attack (December 9): Improve visibility by reducing the effects of smoke in full screen. Therefore, players must be closer to the bombing to be affected.
Filament: Damage direction indicators were added for players who use Filament.
Incendiary bombardment: a problem was solved that caused the players to not see where the visual effects of fire began, which caused players to receive damage while they were not on the flames.
Attack dogs: a path of visual effects were corrected that was missing when the animation of whistle was reproduced.
User interface: improves the performance of Kill streaks to reduce blinking.

Combat improvements

Post Morten: An error was corrected by which players continuously received their best streak of deaths when they used post-mortem, the loading time doubled.
Goliath: It is now easier to determine if a Zodiac deployed is an ally.


A problem with Reynoso Veteran — gets X deaths in extreme mode was solved correctly.


An error was corrected that prevented some players unblocking reticles.



A vulnerability was corrected by which the players could leave the map.


Exploits were corrected where players could leave the map.


An uncommon problem was solved by which the players appeared off the map.


An uncommon problem was solved by which the players appeared off the map.

Shipping (December 9)

Adjusted generation management to avoid Spawn Trapping.


UI / UX: An error was corrected by which the names of the players were empty in incoming clan requests if the request was received from the Clan Requests menu.


Players will see a warning when equipping 2xp tokens while a 2XP global event is in progress.

Performance and connectivity

Improved stability when logging into lobbies.
An error was corrected that caused a snapshot error of the server, which caused players to be expelled from the games and MP menus. (December 9)

Campaign updates


An error was corrected by which the game was blocked when Molina was collecting a NPC.

The Battle of Berlin

A problem was solved that caused the game to river after a cutting scene.

Zombie updates

New objective

Purge the increases of existence by capturing powerful control runes throughout the area.
The increases will produce waves of enemies as a defense mechanism when players try to capture control runes.
Survive waves of enemies and can capture all control runes within the time limit to achieve the perfect objective and bonus rewards (maximum ammunition, maximum armor and bonus points).
If you can not capture all the control runes before the time runs out, a huge horde of zombies will appear, and you will have to defeat them to complete the target and get standard rewards.

New Pacts

Sulfur: Inflicts damage to nearby enemies (rare / epic / legendary).
Lethal shot: By pointing down, the grid is positioned at the location of the jerk at the head of the enemies. Bonus of damage to the first critical attack for each enemy. Eliminates the movement of the weapon (rare / epic).
Dead Wire: Strangle an enemy (rare / epic). It stuns an enemy and nearby enemies (legendary).
Scrapper: Win more recovery when picked up (rare / epic). Get more collections of objective collections and rewards (legendary).
Fast vengeance: the faster you move, the more damage inflicts. It is activated shortly after the start of your move. Shoot while you run (rare / epic). It is activated as soon as you move (legendary).

Content of MGG Fr.