Appear is a fight type Pokémon appeared during the second generation and available in sparkling diamond versions and glittering pearl.

Summary: Information | Evolutions | Talents | Statistics | Weaknesses | Appearance | Locations | Attacks | Useful links

| National | 237


Singh | –

PAPER

| | | Hitmontop


| Appear
|


PAPER


National | 237
Singh | —
| | Hitmontop


| | Appear


| Genre | Category | Capture rate


Male: 100%
Female: 0% | Pokémon Poitier | 45 (Medium)
Size | Weight | Basic happiness
1,4 m | 48,0KG | 70
egg group | hatching | EV given
Humanoid | 6400 steps | 2 Def. SPE |


Kind
| Male: 100% | Female: 0%


Category
Pokémon Poitier
Capture rate
45 (Medium)
Cut
1,4 m
Weight
48,0Kg
Basic happiness
70
egg group
| Humanoid


hatching
6400 steps
EV given
2 Def. Spite

EVOLUTIONS

Debugging

ATK> Def | →
ATK <Def | →
ATK = Def
Kick lee | Tycoon | PAPER
TALENTS
| Intimidation | Decreases the adversarys attack.


Technician | Increases the power of capacities with basic power 60 or less.
impassive | Increases the speed of a level so frozen.
EVOLUTIONS


Debugging

ATK> Def
Kick lee

ATK <Def
Magnum

ATK = Def
PAPER
TALENTS
Intimidation
Decreases the adversarys attack.
Technician
Increases the power of capacities with basic power 60 or less.
Impassive
Increases the speed of a level so frozen.

Statistics

Statistics

Statistics | LEV 50 | NIV 100
PV | 50 |

| 110 – 157 | 210 – 304
ATT | 95 |

| 90 – 161 | 175 – 317
Def | 95 |

| 90 – 161 | 175 – 317
ATT SPE | 35 |

| 36 – 95 | 67 – 185
Defeated | 110 |

| 103 – 178 | 202 – 350
It | 70 |

| 67 – 134 | 130 – 262
Total | 455
The mini stats are calculated with EV and IV to 0, and a penalty of nature, if possible.
Max stats are calculated with EV at 255, IV to 31, and a bonus of nature, if possible.

Weaknesses

Weaknesses and resistances

| | | | | | | |
1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | ½
| | | | | | | |
1 | 1 | 1 | 2 | ½ | 1 | 1 | ½ | 2

The Pearlers

Appearance of Appear

Normal | Chromatic


|

Appear location in sparkling diamond and sparkling pearl

Location

Evolve debug ant

List of Appear attacks in sparkling diamond and glittering pearl

attacks obtained by level

level | Name | Type | Cat. | then. | PRE | pp

0 | Triple-Foot | | | 10 | 90% | 10
Touch target 3 times. The basic power increases from 10 for each successful shot.
1 | Triple-Foot | | | 10 | 90% | 10
Touch target 3 times. The basic power increases from 10 for each successful shot.
1 | Cunning | | | 30 | 100% | 10
Ignore the protection effects of the target and deactivates them for the rest of the turn. Priority: +2.
1 | Fast tower | | | 20 | 100% | 40
Remove the entry hazards on the launchers ground and cancels the effects of trapped and migraine attacks.
1 | Charge | | | 40 | 100% | 35
No extra effect.
1 | Helping hand | | | — | — | 20
Until the end of the turn, increases the power of adjacent allies Pokémon attacks of 50%. Priority: +5.
1 | Bluff | | | 40 | 100% | 10
Can only be used only during the first launcher round. A target. Priority: +3.
1 | Power | | | — | — | 30
Increases the rate of critics of two levels.
4 | Vive-attack | | | 40 | 100% | 30
No extra effect. Priority: +1.
8 | Probable | | | ?? | 100% | 5
Inflicts damage depending on the speed difference. The more fast the target relative to the launcher, the more powerful the attack.
12 | Detection | | | — | — | 5
Protects with any attack during a tour. The accuracy is divided by 2 to each consecutive use. Priority: +4.
16 | Vendetta | | | 60 | 100% | 10
Double the power of the attack if the target has inflicted damage to the launcher during the turn. Priority: -4.
21 | Wide Guard | | | — | — | 10
Protects from any multi-target attack during a turn. Priority: +3.
21 | Prevention | | | — | — | 15
Protects from any priority attack during a tour. Priority: +3.
24 | Basket | | | 70 | 100% | 5
Can only be used if the target has not acted yet and plans to use an offensive attack. Priority: +1.
28 | Hurry | | | — | — | 30
Increases the speed of two levels.
32 | Tunnel | | | 80 | 100% | 10
Enters a state of underground semi-invulnerability during a turn and attack at the next.
36 | Close fight | | | 120 | 100% | 5
Decreases the defense and the special defense of a level.
40 | Riposte | | | — | 100% | 20
Inflicts double the physical damage received during the tour. Priority: -5.
44 | Effort | | | — | 100% | 5
If the current PVS of the target are higher than those of the launcher, decreases them until they are identical.

attacks obtained by CT

N° | Name | Type | Cat. | then. | PRE | pp

08 | Inlet | | | — | — | 20
Increases the attack and defense of a level.
10 | RELATION | | | — | — | 30
Increases the attack and special attack of a level.
11 | Zenith | | | — | — | 5
Triggers the sun climate.
17 | Shelter | | | — | — | 10
Protects with any attack during a tour. The accuracy is divided by 3 to each consecutive use. Priority: +4.
18 | Rain dance | | | — | — | 5
Triggers the rain climate.
26 | Earthquake | | | 100 | 100% | 10
Can touch targets in a state of underground semi-invulnerability and doubles the damage.
27 | Roulette | | | 65 | 100% | 20
Decreases the speed of the target of a level.
28 | Tunnel | | | 80 | 100% | 10

Enters a state of underground semi-invulnerability during a turn and attack at the next.
31 | BRICKS | | | 75 | 100% | 15
Cancel the protection effects, light wall and aurora sail.
32 | Reflection | | | — | — | 15
Increases the dodger of a level.
37 | Sandstorm | | | — | — | 10
Triggers the climate of sand storm.
40 | Aircraft | | | 60 | — | 20
Touch the target regardless of the precision calculation.
42 | Facade | | | 70 | 100% | 20
Double the power of the attack if the launcher is poisoned, burned or paralyzed.
44 | Rest | | | — | — | 10
The launcher regenerates his PV maximum and falls asleep for the next 2 tours.
45 | Attraction | | | — | 100% | 15
The target becomes charmed if it is sex opposite that of the launcher.
46 | Larsen | | | 60 | 100% | 25
If the launcher does not hold an object, flies the object held by the target.
52 | Explore | | | 120 | 70% | 5
10% chance to reduce the special defense of the target of a level.
58 | Tenacity | | | — | — | 10
Until the end of the turn, keeps 1 PV at the thrower after an attack that should have put it out of bat. Priority: +4.
71 | ROC blade | | | 100 | 80% | 5
Higher criticism rate than normal.
74 | Probable | | | ?? | 100% | 5
Inflicts damage depending on the speed difference. The more fast the target relative to the launcher, the more powerful the attack.
80 | Upload | | | 75 | 90% | 10
30% chance of speaking the target.
82 | Blab la Dodo | | | — | — | 10
Can only be used assorted. Uses a random attack among the launchers list of attacks.
83 | Pistol | | | 60 | 100% | 20
Decreases the speed of the target of a level.
87 | Bastardize | | | — | 85% | 15
Makes the confused target and increases its attack on two levels.
90 | Cloning | | | — | — | 10
Removes 25% of the launchers PVS and creates a clone with the number of PVS used. The clone is immunized against status attacks and cash damage attacks instead of the launcher.
96 | Strength | | | 80 | 100% | 15
No extra effect.
98 | Burst rock | | | 40 | 100% | 15
50% chance to reduce the defense of the target of a level.

Useful links

List of fight type Pokémon
List of humanoid egg group Pokémon
How to play Pokémon (English record)